The post put up in public forums was a private email, and since I didn't keep a copy of it, I can't verify if every word is as I wrote it or not. There's a lot I can't say on this publicly at this point, though I hope to be able to do so soon. Business stuff that has to get ironed out first.
What I will say about the CGI for season 4 is just this...that the equipment being used is equal to, or better than the equipment at Foundation; the animators are largely those who have worked on B5 in the past, who were let go some time ago when Foundation downsized, with a few outside additions, just as Foundation would add to its ranks from outside; and there should be *zero* difference onscreen to what has been the case on B5, except that it will continue to improve over what we've done in the past.
As usual every season, we start out with lighter CGI episodes, and build to big stuff as we go. That will be the same this season as last. Our first really big CGI episode last season was "Messages," which was around episode #8, then "Severed," episode #10. This season we'll hit with big stuff around episode #6, which will likely be as big as "Severed." Rather than push stuff back, we've been able to move CGI stuff forward and expand on scenes.
Basically, the bottom line is that whatever we've done on the show has been with one and only one goal: we thought we could make it better by doing X. Invariably, when people hear what's up, the inititial reaction is to panic...until they actually SEE what we're doing...and then it becomes clear. This is no different.
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