What we have in mind for Kosh is going to tax our capabilities to the limit. It will be a mix of prosthetics, CGI, compositing, wardrobe, an unusual kind of matte, different exposure techniques, on and on and on; the visual effects meeting on just this one sequence was the biggest one we've ever had, drawing in every department (also practical effects, visual effects, rotoscope, and others). The sequence exists in lots of different pieces which will take us months to assemble, so I haven't seen the final product yet, but if we've done this right, it should be a real doozy. jms |
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