Re: SF/X in Space

 Posted on 10/29/1993 by jmsatb5@aol.com to rec.arts.sf.tv.babylon5.moderated


We've found that what works best is to play primarily music as our
space action/sound bed, overlaying just a tad with tonalities that aren't
sound effects per se in most cases, but more sound cues that suggest a
particular effect.

jms